Brandon Withington | XR Software Engineer

Momo’s Space Diner

Momo’s Space Diner is a multiplayer cooking game where players collaborate to prepare and serve dishes in a futuristic space diner. The game supports cross-platform play, allowing users in VR, and desktop mode to cook together in real-time. Players can chop ingredients, cook meals, complete quests, and serve customers while managing the chaos of a bustling kitchen.

Overview

A detailed description of the project, including its purpose, inspiration, and goals. —


Key Features


Development Highlights


Technologies Used

My Role

Challenges and Solutions

  1. Cross-Platform Synchronization:
    • Challenge: Ensuring smooth synchronization across VR, and desktop platforms.
    • Solution: Leveraged Photon Unity Networking (PUN) to handle real-time multiplayer synchronization.
  2. Dynamic Quest Generation:
    • Challenge: Creating a quest system that felt fresh and engaging.
    • Solution: Implemented a randomized dish and ingredient generation system with adjustable difficulty.
  3. Interactive Cooking Mechanics:
    • Challenge: Making cooking mechanics intuitive and fun across different platforms.
    • Solution: Designed context-sensitive controls and visual feedback for chopping, cooking, and assembling.